PC game developer has radical message: Ignore the Pirates
When trying to make a living creating PC games, ignoring the pirates might be the best approach. The CEO of Stardock, which made the best-selling Sins of a Solar Empire, argues that copy protection simply aggravates actual customers.
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By island dog on Thursday, March 20, 2008
When trying to make a living creating PC games, ignoring the pirates might be the best approach. The CEO of Stardock, which made the best-selling Sins of a Solar Empire, argues that copy protection simply aggravates actual customers.
read more | digg story
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